This
week, I have explored two games that are available on the Internet and are
appropriate for my future Adult Basic Education (ABE) learners.
“Games
provide an effective and painless, even fun, review format (Kaupins, 2005; Moy,
Rodenbaugh, Clooins, & DiCaro, 2000; as cited in Nilson, 2010, p.
148). Online games place learners at
levels that challenge but are achievable and “reward player effort and practice
with acknowledgement of incremental goal progress, not just a final product” (Willis,
2011). This reward produces motivation
and active learning as learners realize that they answered challenging
questions correctly or solved a puzzle or problem. When students use online games, they
experience authentic learning and are able to clearly realize their
progress. The ongoing and accumulating
feedback learners receive from online games is the reward they need to move on
to the next levels that challenge them even more. Learners "brains invest more effort to
the task and are more responsive to feedback…when they play their…[online]
games” (Willis, 2011). Willis (2011)
refers to this an “intrinsic reinforcement.”
Conrad and Donaldson (2011) stated that games are comprised of tasks
that include the components of decision making, engagement, and acquiring
knowledge from a different perspective. For
Adult Basic Education learners, I believe that the two games reviewed below
would be fun, review skills already learned, achievable, challenging, offer
rewards, motivating, and would help students see their progress. These games would also involve decision
making, help students acquire English and Math knowledge in new ways, and
promote active learning.
Skillswise English and Maths for Adults: http://www.bbc.co.uk/skillswise
Skillswise
is a website that is free to use and was created for students to improve their
adult literacy and numeracy skills. It
is produced by a group from the BBC Learning Department in Salford,
England. The website offers online games,
videos, quizzes, and printable worksheets and factsheets for learners to use in
class or at home in English, Math, Job Skills, and Adult Learning. On this website, I played three games. In the Blown Away Punctuation Game, I learned
about when words need capital letters in a sentence. The Going to Work with Commas Game reinforced
when to use commas in sentences as well as when not to use them. In the Logging Sentence Game, I learned to compose
a sentence from many word choices. These
games could be used to reinforce ABE learners’ skills in English literacy. They could be played individually or in small
groups. I also think that online ABE
students could be referred to use this website to improve their English writing
skills. On just the English Games page,
there were 54 different games from which to choose. As an educator, I would want to make sure
that I had played the games from this website before assigning them to my
learners. I would also refer them to
specific games needed for reinforcement of specific skills being worked on in
class. One concern would be the fact
that this is a British website and some of the English words or expressions
might be unfamiliar to U.S. learners.
Math Fraction Games: http://www.math-play.com/math-fractions-games.html
Math
Fraction Games is a free-to-use website with 17 different games to play that
offer practice in adding, subtracting, multiplying, and dividing fractions. The fractions page is one of many available
at the Math-Play.com website, all offering many free math games. I played two of the fraction games. The Baseball Math—Simplifying Fractions Game definitely
challenged me to make the batter hit home runs which then resulted in even more
challenging fraction problems to solve with multiple choice answers. The Fractions Jeopardy Game offered me
practice and the opportunity to reinforce my math skills using fractions and,
again, multiple choice answers. Both games
were fun to play, and both could be used with multiple players. One concern I had with both of these games
was that they did not explain what the correct answers were to the problems missed
or explain how to solve them. I think
that information would have been helpful to learners playing the game—to figure
out where they went wrong in their problem-solving attempt.
I
believe that the games offered on both of the above websites meet four of the
five components of Conrad and Donaldson’s (2011, p. 103) checklist for effective
games: learners would be involved in
decision-making and would learn from game outcomes, the games offer exploration
in a real-world subject, they are engaging and help students acquire knowledge
in a different way, and they are provided in a safe environment. The Baseball Game and the Logging Game would
be the only ones that require learners to assume a different persona.
References
Conrad, R., & Donaldson, J. A. (2011). Engaging the online learner: Activities and
resources for creative instruction (Updated ed.). San Francisco, CA:
Jossey-Bass.
Nilson, L. B. (2010). Teaching at its best (3rd ed.). San Francisco, CA: Jossey-Bass.
Willis, Judy. (2011, April 14). A neurologist makes
the case for the video game model as a learning tool. Retrieved from http://www.edutopia.org/blog/video-games-learning-student-engagement-judy-willis